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Poor Man's version of the Monster GO DJ (Read 18614 times)
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Poor Man's version of the Monster GO DJ
May 10th, 2020, 4:17pm
 
Project Background
 
The Monster Go DJ is one of those cool bits of technology that we'd all like to receive as a gift, but few of us would drop the $500 to buy one.
 

                                                            Monster GO DJ -- Photo credit unknown
 
In most cases like this, one can normally find a far less expensive (and typically far less functional) Chinese clone.  However I haven't really found anything similar to the Monster GO DJ.
 
Of course this is totally understandable.  The Monster Go DJ, cool as it may be, is also totally useless.  One is not going to slide one into a pocket or purse and go jogging -- pausing between each song to seamlessly mix into the next song.  Similarly, no professional DJ is going to show up for a gig, and whip his Go DJ out of his back pocket.
 
It's not cloned because there's no demand for the real thing -- let alone a clone.  Note: Both the Original Monster Go DJ and the Go DJ Plus are now discontinued.
 
The closest I have found is my Numark MixDeck Express, which in my case, was -- in equal parts -- cheaper and less portable.  I found one on eBay advertised as not working for less than $100, and was able to repair it. It works fine, and is a great product for an occasional party or perhaps for a learning or beginning DJ, but I remain obsessed with the elegance and size of the  Go DJ.
 
The other part of the story is my success (and sometimes partial success) in building other projects just by piecing various Chinese modules together.  The NodeMCU clock is basically a display module, a WiFi module, and a small amplifier wired together with a few wires.
 
So why not just buy a pair of cheap MP3 player modules and wire each output to a linear potentiometer?  - Bingo!  A primitive Go DJ for a few $20 bills.
 
 
Other Ways to Realize a Home-made Go DJ Inspired Device
 
Yes, it would certainly be possible to base something on (for example) a Raspberry Pi Zero (or 2), some very nice TFT capacitive touchscreens, and start coding away, but the amount of coding required was far more than I was willing to face.
 
Another alternative is to throw a lightweight Linux distribution on an Intel based tablet, and load up Mixxx DJ software.  But without real analog controls, it would still just be DJ software running on a tablet, it would hardly be an imitation of a Go DJ.
 
 
The Actual Project
 
Something pieced together from Chinese Media Player modules is never going to have the functionality of the custom hardware and software of the real Go DJ.
 
Since this is a zero-coding project, we are limited by whatever functionality the Media Player modules provide.
 
It is likely that these basic and fundamental DJ Deck/mixer functions will not be implementable:

  • Beat detection
  • Speed Control, or Pitch Bend, Brake, etc.
  • Scratching
  • While some basic player modules support A-B looping, the interface will be lacking even if the functionality exists.
  • Waveform Display
  • While most modules display the time in a given track, customization, such as time remaining may not be supported.

With these fundamental features missing, one could argue that the device is unusable as an actual DJ setup.  Of course my argument, again, is that no "real" DJ is going to use a real Go DJ either.  It can still be a fun project to build, and a cool looking device when completed.
 
Here are some features I decided could and should be implemented:

  • Physical Fader
  • Real, analog tone controls even though the module may have preset EQ modes,  as tone mixing is fundamental to some forms of modern mixing.
  • Battery power for portability
  • LED VU meters.
  • Ability to Cue either player to headphones, although the functionality may be limited.
  • Fingertip digital sample players ("Effects") in addition to the 2 main channels.  

In addition, the chosen player modules should allow the following functionality, some of which "Real Devices" such as either the Monster Go DJ or  Numark Mixdeck Express cannot do:

  • Bluetooth
  • FLAC and other formats in addition to MP3
  • Microphone input, although it will be in place of a player channel
  • Voice Recording capability. In essence it will also function as a dual digital tape recorder. (Recording of the mix output will not be supported.)

Project Status
 
This project is currently in design and parts procurement.
 
A fairly mature front panel layout is shown here:
 

Front Panel Layout - Image is scaled 50%
 
The enclosure will be custom made from Clear Lexan.  It will be painted on the inside, with the areas above the LED VU meter, and the Battery control module left unpainted (masked).  This should look cool while minimizing the number of rectangular cuts needed.
 
The battery (power switch) will completely disconnect the (2) 18650 Lithium Ion batteries, allowing the unit to be stored for months without significant battery drain. The battery board will handle charging the batteries, battery level display, and provide 5V at up to 2A.  The unit will need to be powered during battery charging.
 
The other USB micro connector will allow sample files (up to 8) to be loaded on the effects board.
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Re: Poor Man's version of the Monster GO DJ
Reply #1 - May 15th, 2020, 8:50am
 
I'd be remiss without mentioning a few other products:
 
The Tonium Pacemaker predated the Monster GO DJ by about 5 years. While not as elegant, and having only a single screen, its actually more pocketable.  Pacemaker later became an iPad app.  It never had actual physical knobs or sliders, faders, scratching, etc. was implemented with touch sensitive areas.
 
In addition to the Numark Mix Deck Express, there are also several products by Numark sold as the iDJ -- most (all?) of which relied on an Apple iPhone or iPod Touch for the media.  Some models did have an additional built-in second screen.
 
Denon also makes at least one stand alone model.  While portable -- in the sense that it can be carried (probably in a road case) from one gig to another, and it can run from an internal Lithium Ion Battery, it's hardly pocketable.  It's cost is also in the thousand dollar range.
 
 
 
 
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Re: Poor Man's version of the Monster GO DJ
Reply #2 - May 16th, 2020, 9:53pm
 
As we slowly accumulate parts, the design begins to solidify.
 
It's finally time for a schematic:
 

 
Schematic notes:
 
The Tone control boards and op amp modules are considered components, and thus details of their circuitry -- including any changes to component values -- are not shown here.
 
Tone Control Boards come from China as unassembled kits. Building will be customized for this purpose.  Note that +/- 12VDC is furnished from a boost converter module.  There is no power transformer. As a result, the power supply portions of the Tone Control Modules will not be installed.  (Diodes, regulators and the larger filter capacitors.)
 
The same is true for the op amp (preamp) modules, although the only component that is currently planned to be removed is the LED.  Feedback resistors R5 and R6 may be replaced to adjust gain as mentioned in the page for the relevant product.
 
At this time it is assumed that all resistors shown separately, including potentiometers, are 10K ohms.
 
 
I am beginning to receive parts.  I received the Adafruit Sound Effects Module and keypads today.  I have already encountered some minor issues.
 
-- The Adafruit Sound Effects Module was not being recognized/mounted as a filesystem on my Ubuntu Computer.  It seems there was filesystem corruption on it's small built-in storage.  Fortunately, I was able to easily format it with the Linux "Disks" utility.  It is now recognized correctly when connected via USB.  Note that the filesystem on the SFX board seems very slow.
 
--  The Adafruit 1x4 membrane keyboards also gave me some problems:  1).  The pins are not in order.  The correct pinout is [GND(Common)] [2][1][4][3].  This is not mentioned anywhere on the page, but it can be gleaned from looking at the picture of the back of the keyboard with the backing removed.
 
-- 2.) One of the Adafruit 1x4 membrane keyboards had a high resistance from GND(Common) to all keys.  (about 500 ohms with a key pressed). I carefully removed the connector shell, and gently squeezed the common connection to the ribbon cable with small pliers.  This reduced the "closed" or pressed resistance to about 20 ohms (the same as the other one I received), and the SFX module now recognizes all key presses.
 
Once the above issues were rectified, I copied over 8 DJ/Party/Event sound effects (in .wav format) to the SFX board's storage, and it works as expected.  The files must be named T00.wav --> T07.wav, corresponding to buttons 1 - 8 respectively.  The included and useful T00.ogg Left-Right stereo test file was unfortunately lost due to the filesystem corruption.
 
I suppose it is possible that I am receiving counterfeit Adafruit products from the eBay vendor.
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Re: Poor Man's version of the Monster GO DJ
Reply #3 - May 19th, 2020, 9:04pm
 
Design maturation continues, as parts slowly begin to arrive.
 
Due to current delays in shipments from China, the "main load" of parts may still be weeks or months away.  Another order has not even shipped yet.
 
I will also make a trip to MRAM Electronics -- a local surplus electronics store -- in the near future.  I'm hoping they can provide the discrete potentiometers (all those not included with the tone boards), as well as 3.5mm stereo and mono jacks for the headphone jack and mic jacks, respectively.
 
Many other parts are already on hand.
 
I have added a Cue/Live switch to the Sound FX function, since an operator may not remember what sound is programmed on what key.  The cue switch allows the operator to preview the sound on the headphones before sending it live to the "house" or audience.  Note that the cue switches do not actually set cue points in the audio players.  Any functionality like that is dependent on what is provided by the player modules themselves.  
 
If you are reading this, and you would like to contribute to the conversation, provide relevant suggestions, etc.  Please see the updated notice at the top of the page.  I'm happy to create accounts for legitimate users.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #4 - Jun 26th, 2020, 6:58pm
 
Update:
 
Unfortunately, I still cannot report any progress on this project.
 
Apparently, Banggood did not address my package correctly, and it is being returned to them.  This is not my 1st time having problems getting Banggood to ship me stuff.
 
In addition to the FX module, I have received a few parts I ordered from eBay.  The potentiometers not associated with the tone boards have arrived, and so have the 1/8" phone jacks.
 
I've ordered replacements for the other parts from AliExpress and eBay vendors, and expect their arrival in a few weeks.  I choose US vendors or US stock whenever possible.
 
Some of the parts are different, and will drive design changes.  These include:
 
1.  The VU Meter is different. It is slightly longer, and has a button to select the mode.  I plan to incorporate this, so I will have to allow for the button.  The VU meter is a kit, and comes with a Lexan case, which will not be used.  The VU meters ship from the US, so putting them together will give me something to do while I wait for the other parts.
2.  The Tone Control boards are different.  They are pre-assembled, and run from a single ended +12VDC source.  The +/- boost converter will be replaced with a single ended boost converter set to ~+12 to 15VDC.
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Re: Poor Man's version of the Monster GO DJ
Reply #5 - Jul 2nd, 2020, 11:06pm
 
VU Meter Trauma:
 
So I've reordered all of the parts and modules that never got to me from Banggood.com.
 
I couldn't find a US seller for the same LED VU Meter module, so I ordered what is intended to be a stand alone LED VU tower display from a US eBay seller.
 
This has arrived, but I'm not sure I'm going to use it.
 
Here is the module I am referring to:
 

 
It seems to be called a "KingSong AS30" 2 Channel 30 Segment LED level display.
 
First a few notes on this product.  As I mentioned it is intended as a standalone device, and comes with an acrylic case (which I haven't assembled yet, and would not be used if it is installed in my project, although I may use some of it just as a filter.)
 
It is not for the inexperienced to assemble.  It is mostly SMD (Surface Mount Device) and none of the parts are soldered for you.  Usually these "DIY" modules come with the SMD parts installed, and only require the hobbyist to solder the thru-hole LED modules, and perhaps a connector.  If you do not have Surface mount soldering/rework equipment and skills, you'd never make it through this one.
 
Also, don't expect much help from the "manual".  The sheet is written with some of the worse "Chinglish" I've seen.
What is "LED flat tube tail India R on behalf of the red" even supposed to mean?!. No -- it really says that!
 
Fortunately, the board is well marked, and good quality.  Between that, and a table on the "instruction" sheet, you can figure out where each of nearly 40 chip resistors go.
 
That said, once assembled, it works really nicely.  It's very bright and very responsive.  While the picture above shows how bright it is (notice reflection on my hand), it doesn't do justice to how nice it actually looks.
 
It also has an assortment of basic modes and settings, which I won't get into here.  It was in it's most basic VU mode when I snapped the above picture, but it has options for peak indicators, and several other modes -- some of which aren't particularly useful for a "real" audio engineer, but just are there as another cool visualization of the music.
 
So if it is so pretty and crisp, why can't I use it in my "Poor Man's GO-DJ" project?  The problem is that it is much longer than the previously selected 12 segment VU module.  I can trim about 10mm off the top by sawing off the section with the mode switch,  it will still force the fader to the very bottom edge of the chassis.  Access to the functions should still be included, so the switch would have to be mounted elsewhere, and hard wired back to the board.
 
There is a US vendor selling a dual 12 segment VU module, but it has the opposite problem.  It's half the size of the originally intended one.  It's possible that once I have the other parts on hand, the entire unit could be made smaller by using a smaller VU meter, but there is a risk of the VU meter looking "chincy" or like an afterthought.  That said, lot's of even "pro" DJ mixers have pretty minimal VU meters.
 
Obviously, the other option is to order the originally intended module from a different Chinese vendor, and hope that it arrives -- someday.
 
For now, I'm going to wait for the other parts to arrive, and then evaluate if the whole project is worth it, and see if it can be made smaller.
 
This VU meter will still be used in one form or another.
 
MUCH LATER EDIT:  Do you want to know what this LED VU meter eventually ended up in?  See This Thread.
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Re: Poor Man's version of the Monster GO DJ
Reply #6 - Jul 3rd, 2020, 12:50pm
 
So my comment yesterday about "...evaluate if the whole project is worth it..." should be worrisome to anyone (that is not a 'bot) who is following this.
 
As I continue researching this project and parts, I've come across a number of alternatives in addition to those already mentioned.  The first and most obvious is  actual Monster GO-DJ's for sale on eBay.  There is currently a used one for only $260.  I certainly hope that Banggood is going to refund my money for the order that got shipped back, but if they don't, I've already got more than that in this project.
 
There are also used GO-DJ Plus's available for around US$ 500.
 
Lastly, I've also discovered the Stanton SCS.4DJ.  While not really portable in the sense that a GO-DJ or this project intends to be, it is smaller and lighter than my Numark Mix Deck Express, it has way better features, including true waveform display on an internal 4.3 inch color display.  It also dispenses with the legacy CD drives, which I think is a good thing.
Stanton may not have the name recognition of Denon or Yamaha, but the company has deep roots.  It's not too far off to say that Stanton invented the modern style phono cartridge.
Again, Stanton SCS.4DJ's can be found used on eBay for less than I'll have in this project if I don't get my money back.
 
Tracking information shows I should be getting the media player modules sometime in the next week or so.  The fate of this project will lie in the arrival and acceptability of those media players.
 
More news once I've powered up the media players on the bench.
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Re: Poor Man's version of the Monster GO DJ
Reply #7 - Jul 6th, 2020, 9:15pm
 
Update -- The Media Players are here!
 

 
Here is a Mini Review of these modules that seem to be referred to as  
"4.2Dc Bluetooth Mp3 Decoder Board" or "MP3 Decoder Board BT 4.2" on eBay and Aliexpress
 
Setup and Initial Impressions:
To check them out, I simply connected mine to my bench supply set to 5 VDC, and I made a quick adapter from the small 3 pin output connector to RCA jacks.
 
They can also be powered from a battery, and I believe that doing so gives some sort of battery health/voltage indication.
 
The simple blue LCD dot matrix display is pretty good for what it is. The backlight is uniform and it frankly looks better than it does in the vendor listings.  While it's small and very basic, it actually looks crisper than the displays on my Numark Mixdeck Express.
 
The displays for each mode are pretty simple. There's a cool phone plug icon for Line-in. A very minimal frequency display for FM, and a icon for each of Bluetooth unconnected  (pairing mode), and connected.
 
Adding an SD card with music on it enables the playback display, which is also very minimal.  There are no additional pages for settings, or the equalizer.  Yeah, it's wholly inadequate for any "real" DJ media player or mixer, but it is functional as a (very) basic player.
 
Details of the recording function will be presented later.
 
Sound Quality:
For a quick test, I simply dumped about a Gig of songs on a full-size SD card, and put the card in the Media Player.  So far, I have only tried MP3's.  I haven't noticed any distortion or hesitation.  It seems to be pretty "hot" on the line level out, with even fairly low volume settings driving my straight power amp to a pretty high volume.  Large steps between each volume level are a "feature" that seem to plague a lot of consumer products. While certainly not "audiophile" or "analog", it's not bad in these players. I suspect the steps are smoother than the default settings/player in a $1000 iPhone 11.
 
As with most inexpensive players, the built in equalizer function is pretty useless.  Any of the 6 settings other than "Norm" substantially reduce both volume and fidelity.  In this case, this isn't a problem, as the project will have actual analog hardware tone controls.
 
Issues for use as a DJ Player:
Here are some of the major issues for use in this project:
  • It begins playing a track immediately on power up, selecting a track, or changing modes to the media player.  -- Workarounds for my project. -- Be quick on the Play/Pause button.  Check your levels/fader. Use the Cue switches.
  • There is no way to navigate folders from the device itself.  (You can move through the folders from the remote).  You can only scroll through every song on the media.  That said, navigating is fairly fast, and track names are displayed without hesitation.  Again, it's actually better in this respect than the players in my Numark Mixdeck Express.  Navigating a massive library would be impossible, but if you load an SD card with a few hours' worth of songs for a particular Gig, finding the track you want isn't too bad.   EDIT:  Pressing the large button, which is strangely marked with what I interpret as a "Mute" symbol, takes you to a certain file, in multiples of 10.  Files can be directly accessed by number using the remote.
  • It does not display time remaining.
  • Obviously it has no scratch or jog functionality, but for a while I thought there was no way at all to position playback with in a track at all -- at least without the remote.  It turns out that you can in fact go to any position within a song from the player itself, but it is actually a bit of a "hack", and even then very awkward.  Yeah, a DJ could probably mix a set with it, but it would have to be a very good, and extremely patient DJ.  The workaround is to hold the EQ key while pressing the track forward or track back button.  As mentioned, however, this is a hack, not intended functionality.  This means that the buttons are marked backwards.  Pressing [EQ]+[>>|]  Rewinds through the track, and [EQ]+[|<<] Fast Forwards through the track.  The track plays during positioning, even if it was paused.  More on this later, but this post is already too long.  Again, for this project, the level controls, crossfader, and Cue switches will mitigate this problem.
  • It has no A-B repeat or looping functionality short of repeating a whole track.  It can also repeat a whole folder, or the whole disk.
  • There is no random play, and I don't have any reason to suspect it supports playlists.  In other words, the DJ can't take a break unless he just let's it play through the current folder.

 
Using these players would make any "Real" DJ throw my "Poor Mans GO-DJ" project across the venue within seconds of attempting to use it.  None the less, I still plan to use them.  Two of them side by side with a bunch of real, analog knobs and blinky LED's is going to look pretty cool, and be functional as a media player with some DJ functionality.
 
For now I'm going to leave you with an updated drawing.  Note that I have settled on the smaller 12 segment VU meters, and thus reduced the height (depth) of the whole unit by 5mm.
 
If you make the whole image the size of a US legal page, it is very close to actual size.
 

 
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Re: Poor Man's version of the Monster GO DJ
Reply #8 - Jul 7th, 2020, 3:41pm
 
More on the specific media player modules that I am using in this project:
There is a thread about these modules on the Parts Express Tech Talk Forums.
 
Specifically, the Original Poster is asking about adding a rotary volume control.  He noticed that there appear to be pads for exactly this purpose.  I'm not sure if he ever was successful or not.  I have a number of rotary encoders left from the repair of a damaged Yamaha 02R96, but since I plan to have analog volume control downstream of the player, I don't really need this.
 
What was interesting however is the other information about this module that was compiled in that thread.
 
The modules are based on an SoC (System on Chip) marked AC19AP1R339-1A8, and a company logo -- "JL" ("JieLi"). According to that thread, an AC19AP1R339-1A8 is a custom programmed AC4602.
 
Not only that, but it seems that most similar players are based on the same or similar SoC's. If it has Bluetooth, and doesn't have a color screen and video capability, it's probably a AC4602 or AC4601.
 
EDIT: More information, including a schematic:  http://sxemy-podnial.net/aiyima-bluetooth-4-2-dekoder-s-zapisyu/ (Also linked from the Parts Express Tech Talk Forums post).
 
Buttons Implemented as a Voltage Divider:
One thing that is interesting is that most of the function buttons are implemented as a voltage divider connected to a single analog (ADC) input.  So basically, 3.3V is "Do Nothing", and ground is "Play/Pause" with all of the other button functions implemented as some voltage in between.  Each button is connected to a resistor that, along with the common pull-up, results in a pre-set voltage.  This ADC pin is even brought out to the "Key" connection on one of the connectors.
 
Fast Forward and Rewind could be implemented by simply adding buttons and the correct value resistors. There is a table from a vendor site that shows the values, but it's not really readable, and I have not been able to find a better version:
 

 
See above link to Russian site, which has full schematic, including resistor values.
 
When I press  [EQ] and [>>|] simultaneously, or  [EQ] and [|<<] simultaneously, I am simply adding resistors in parallel that happen to add up to the correct values to get Fast Forward and Rewind.  This is why the button labeling is incorrect when [>>|] or [|<<] are used this way.
 
If I wanted to add specific keys, it would be fairly easy to measure the values for the resistors associated with [EQ] and [>>|] and calculate resistors in parallel.  I'd then wire a separate button to a resistor of that value, and I should have a dedicated FF button.
 
This also could allow for more "DJ-like" controls. By changing the SMD resistors, buttons could be moved or re-defined.
The provided access to the "Key" line opens the possibility of using the modules and displays, but not the front panel or buttons.
 
Development Tools:
So the intent of this project is to be a zero software effort.  That said, there is development information out there (mostly in Chinese), and also also lots of development boards for systems based on these and similar chips (AC690X -- AC6901AC6901A -- AC6901258A, etc.)
 
For now, I'm sticking with the modules as they are.  The FF/RW situation is a little awkward, but functional.
 
If I were going to do software development, I'd probably start with a ESP32, a couple of audio CODEC chips, and a couple of color OLED displays:
https://docs.espressif.com/projects/esp-adf/en/latest/index.html
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Re: Poor Man's version of the Monster GO DJ
Reply #9 - Jul 8th, 2020, 4:00pm
 
Knowledge is not power unless it is used.
 
With the information from the sites mentioned in the previous post, I decided that I would swap the x10 track selection key (strangely marked with a "Microphone Mute" symbol), and the "Play/Pause" button.
 
It made no sense to me, especially in what is supposed to be a "DJ environment", not to have the physically larger button serve as Play/Pause.  Even if the button originally marked "Mute" actually has some sort of Recording Mute function, having it on the smaller key still makes more sense.
 
Because of the ADC button implementation, changing the function of a button is as simple as changing it's corresponding resistor.
 
In this case, we just need to swap the smaller value resistor (22 ohms -- R8), with the 2.2K resistor (R10), as shown below:
 

 
Some basic SMD tools and experience are needed. The tiny SMD resistors were easily lifted with hotweezers, and then simply soldered in the opposite positions.  No development environment or software changes needed, no need to cut traces or rewire, and the unit generally appears exactly as it did before.  This ADC keyboard thing is starting to grow on me.
 
Of course we also need to change the markings on the buttons.  A fine wire brush in a Dremel tool makes short work of the original markings, and the new functions were simply drawn with a Sharpe.  I marked the small button as "T" for "Track" or "Ten". Yeah, some sort of stencil would be more professional.  Another alternative is to remove all of the button markings, and apply labels to the panel that the device is installed into.
 
Having the larger button for play/pause makes using these modules more enjoyable no matter what the application or environment.
 
I also verified that a 9.1K  (9K1) resistor connected between the "Key" pin and ground causes the unit to rewind.  The value for Fast forward should be around 12K.  For now I still plan to stick the the rather awkward [EQ] and opposite search button for FF / RW functionality.
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Re: Poor Man's version of the Monster GO DJ
Reply #10 - Jul 19th, 2020, 10:05pm
 
Sometimes I Hate the Internet.
 
I'm still waiting on parts for my "Poor Man's version of the Monster GO DJ" project, but I have a few minor updates...
 
As mentioned a couple of posts ago, I just recently learned about the Stanton SCS.4DJ Controller/Mixer/Player while researching devices similar to the Monster GO DJ.  Yeah, I (now) know the Stanton SCS.4DJ been out for several years, but it had never "popped up on my radar" before I began researching this project.
 
What I did know is that you can find anything you want to -- good or bad on the internet, but knowledge is only power if you do, or in this case don't do something based on that knowledge.
 
My failure was a failure to avoid searching for cheap "for parts or repair" Stanton SCS.4DJ's on eBay.  So you already know how this is going to end -- I ended up with an interim project while continuing to wait for parts for my "Poor Man's Monster GO DJ".
 
A couple of clicks, and only a couple of days later, I am the owner of an very used, abused, and smelly Stanton SCS.4DJ:
 

 
This unit was listed as for "parts only" mainly due to a failed player "A" pitch slider.  By the time it got to me, it had not only a bad "A" pitch slider, but it was also missing a headphone mix knob, and it had damaged pots for the Master Volume, and the Headphones Volume. The additional damage being due to poor packaging by the seller, and compromises in the handling of packages by the shipper due to the volume of packages going through the mail in the current epidemic.
 
Add to that a strange smell that seems to be a combination of old electronics, and whatever other odors may be floating around the previous owner's abode.
 
In addition to several failed pots the "Playlists" button must be pushed very hard in order to work.
 
I de-soldered the "A" pitch linear slide pot, opened the part itself, and was actually able to make it work, although as one might expect after attempting such an "improvised" repair, It feels absolutely terrible now.  The volume controls were made temporarily functional by basically just squeezing them back together with a pair of pliers, but again, they will never work as they should, and will be replaced.
 
Apart from the physical damage, I am impressed with the Stanton SCS.4DJ -- although like knowledge itself, "impressed" can be either good or bad.  Here are a number of observations:

  • I'm very happy that I did not pay more for this device.  It's build quality is just not up to my expectations for even "Party grade" DJ equipment.  It certainly is no where near "Pro Audio" in quality or construction.  I don't consider my Numark Mixdeck Express to be "Pro Audio", but the SCS.4DJ is a big step down from that in terms of weight, durability, or ruggedness.
  • Even the "good" (non broken) sliders and other controls (especially the buttons) feel very cheap.  I wouldn't consider them adequate for even home entertainment equipment.
  • They've really made the most out of a wholly inadequate processor.  It took several hours to build a database of BPM, and waveforms for a thumb drive with about 250 songs on it.  The processor is a tiny chip with no heat sink. IMHO, they should have just put some more CPU power in it -- especially for the retail price.
  • Based on GPL and LGPL references on in the manual, and other similar products, I'm pretty sure it's running Linux which is appropriate since we are discussing it on a Linux website.

The parts for the Stanton will probably be here before the rest of the parts for the main project of this thread.
 
Speaking of parts arriving, the small VU Meter board has arrived.  I connected it directly to one of the Media Player modules, and it seems to work well.  It is nice and bright just like the other one.  The only potential problem is that it seems to be set for a pretty high line level even with the trimmers all the way up.  The 1st orange LED (or "0") is set for 0.775Vrms signal.  I suppose this is "accurate", but that means that when I go directly into a straight (tube) power amp, only a few green LEDs light for normal listening levels.  We'll have to see what kinda of overall gain the tone boards have.
 
I noticed that the Stanton takes the VU levels before the Master Volume.  Most professional mixers give you a choice of pre-fader, or post fader for the VU meters.  I plan to set up the Numark to refresh my memory as to what it does.  I thought it displayed the actual output levels on the VU meters (i.e. after the Master Gain).
 
UPDATE:  The Numark works as I remembered.  The 2 units are different in how they implement the VU meters.
 
I think the Mixxx DJ software displays the VU graph pre-Master.
 
If I go with Pre-master, that will result in a minor schematic change.
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Re: Poor Man's version of the Monster GO DJ
Reply #11 - Aug 11th, 2020, 1:02pm
 
It's been a while since I posted an update, and while I am still waiting on parts, I do have some relevant news.
 
Right now, I still need the following before I can begin construction:

  • Crossfader board
  • Tone boards (2)
  • Op Amp boards (4)

These packages have been with Pitney Bowes for a month.
 
Minor Update:  The Op Amp Boards have been received.  I have opened a "case" with Pitney Bowes on the package that has apparently been in their possession for well over a month.  That package should contain both the fader, and the tone boards, which would allow me to finalize hole locations, and start construction.
 
In other shipping news, Banggood finally refunded my money from the order that got sent back.  At least that takes $90 off the cost of this project.
 
One of the things that I never got from BG was the battery charger/monitor board.  Rather than order a different one in the current environment, I pried open a mobile phone portable charger pack, and got a battery manager board with a nice, blue LED display, and a 5000mah rated 1 cell (1S) LiPo battery.  Interestingly, the output of this unit drops to about 4.25V output if used while it is being charged.  Since it is desirable to be able to use the device while it is being charged, this is somewhat of a concern.  The MP3 modules seem perfectly content at 4.25V.  The 12V boost converter also has no problem providing +12V from down to almost 3V.  I haven't tested the ADA Fruit sound effects board yet, but as far as I know, it should also be fine down to around 4V.  I can always add another boost converter (set to +5V), and run it directly from the LiPo battery -- thus letting the battery manager board deal with charging and charge level only.  I plan to leave one of the standard sized USB ports available for e.g. an LED nightlight, phone or MP3 power.
 

 
The mic input on the MP3 player modules does not pass thru to the output.  In other words, there won't be any live mic capability without a design change.  I can either add a parallel Mic path, or just leave the mic inputs for recording only.  I haven't made a decision on this yet.
 
In other (but related) news, I have completed repairs on the Stanton SCS.4DJ Controller/Mixer/Player.  This is relevant to this project not only by it being essentially a similar device, but also because I can use some of the same parts that I ordered for the repair.  To get the proper replacement part for the Master Volume, and Headphone Volume pots, I would have had to order 1000 of them.  Instead, I purchased 10 (qty) 10K pots, and hard-wired them into the Stanton.  It's not perfect, but 100% functional, and I now have a choice of what pots I use in this project for the same functions, as well as the EFX volume.  I also have one removed, and functional (but very used) fader (linear pot) that I can use for the fader in this project if I have to.
 
Working with the Stanton also pointed out the importance of a Master (or Live) to Cue (Headphone) mix capability.  Especially with the limitations of the MP3 modules in this project, mixing the Live and Cue'd tracks in the headphones is essential for beat matching, or really anything beyond a simple fade. I plan to add a Master/Headphones mix pot and associated circuitry.  I just have to figure out how to do this without crowding the knobs, or increasing the overall size of the device.  Physical and electrical drawings will continue to be updated and shared.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #12 - Aug 18th, 2020, 7:12pm
 
Finally -- Major Update!
 
All of the major components of my "Poor Man's GO DJ" have finally arrived!
 

 
I had no idea that it would take me over 4 months before I was able to post that picture.
 
If you have been following this project, you should be able to find most of the parts and components mentioned in previous posts, or shown on the drawings. (It's kinda like one of those books for children)
 
A few of the major components/highlights:

  • Obviously, the 2 media players detailed previously.
  • The Tone Boards (To the upper left of the remote controls)
  • The Fader Board (Left of the remote controls)
  • The Op amps (Near center, still in packaging)
  • Bags of both types of pots, although only 1 type is planned to be used.
  • Obviously I will not use all of those JST connectors (Right)
  • 2 Sheets of Lexan (Underneath other components)

What is NOT in the picture:

  • Hardware (Screws, Standoffs, Feet, etc.)
  • Wire
  • Perfboard (if/as needed)
  • Additional Metal Knobs (More Knobs are on the way and can be changed at a later date.)

There are a few things I still need to do before I can actually begin cutting/drilling Lexan:

  • Measure the spacing of the holes for the tone boards, and change drawings if needed.
  • Address the issue of a Main/Headphones Mix (Circuit Design point of view)
  • Address the issue of a Main/Headphones Mix (Panel Layout point of view)
  • Determine Mounting of Op Amp boards and misc discrete parts.
  • Determine gains of tone and buffer stages, and change components if necessary.

 
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Re: Poor Man's version of the Monster GO DJ
Reply #13 - Aug 22nd, 2020, 8:30pm
 
I started this thread 104 days ago, and I finally have actual progress to show you:
 

 
In this picture, the front panel is cut and drilled, and I have test-fitted a few components.
 
In actuality, I am a little farther along than this.  The case is generally assembled, and it will be ready for painting in the morning.
 
I have also revised the schematic to show the Live/Cue headphone mix, and a few other updates.
 
One of these updates includes going back to using a dual-rail boost module to power all of the analog circuitry, as I was having significant noise problems when trying to use the tone boards in a single-ended configuration.
 
I am also reconsidering my power supply philosophy.  Early on, I mentioned having the master power switch isolate the Lithium Polymer battery to allow it to not drain when the unit is not used for an extended period of time.  However, the mobile phone charger that provided the battery manager board was really good about not draining the battery.  I don't really think isolating the battery has any real advantage.  It also seems to me that the large power switch should actually power on the unit without a 2-step process being needed.  There is also the previously mentioned issue of the phone charger providing only 4.5 volts when being charged.  It seems that a separate boost module, powered by the large switch would make a more "normal" configuration, and would be totally independent of whether the battery was being charged or not.
 
Since I am nearly ready to start mounting components in the case, I am going to do that, including most of the wiring.  The power supply considerations will not affect component mounting or layout, so I can wait until I can actually power it up to experiment, and then I will make a decision.
 
With a little luck, I'll be able to post a picture that is much closer to a finished product in a few days.
 
One final small note:  The additional metal knobs I ordered from Banggood on May 13, 2020 have finally arrived, however, the knobs I got with the tone boards are different that the knobs that would have been included with the tone boards in the shipment that got returned.  This means that I still won't have a full set of matching knobs unless I wait another 3 months for another shipment from BG.
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Re: Poor Man's version of the Monster GO DJ
Reply #14 - Aug 25th, 2020, 7:56am
 
As promised... A picture that looks much more like it will look when finished...
 

 
Note that in this picture, the plastic covering is still on most of the plexiglass.  I am trying to prevent scratches during the handling that is necessary during construction.  Also, and again for obvious reasons, the knobs are not yet installed.
 
Inside, it is still mostly empty.  I have a *lot* of wiring ahead of me.  While the modules are, of course, printed circuit boards, the rest will be built with old fashion style point-to-point wiring.  Soldering small coax to very small PC mount potentiometers is not something that I am looking forward to.
 
So far, the only wiring done is the Headphone jack, and the harnesses to connect the keyboards to the sound effects module.
 
I am not rushing to get this thing working.  I'll work on it at my leisure, and stop when I get frustrated with the soldering.  Until it gets to the point were I can power it up, it won't look much different, so don't expect more pictures for a while.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #15 - Sep 11th, 2020, 9:06am
 
First Power Up!
 
It Works!

 

 
A few things to note:
 
1.  Note wires on left side.  It is currently powered from +5VDC from my bench supply. The battery is not installed, and as you can see, the battery meter board is not in the circuit.
2.  Film is still on, knobs not installed.
3.  It basically works/sounds pretty good, but it does have a few issues.
4.  The sound effects board was not working at all.  After hours of troubleshooting, I finally discovered that the problem was due to my bench power supply.  I was very conservative in setting the PS current limit -- Just in case.  With each of the tone/op amp boards having lots of filtering, it was presenting a large initial load on the PS.  The current limiting was apparently causing the voltage to come up in a way that hung the sound effects board.  Nominal (steady state) current is almost exactly 0.25A, but in rush is over 0.5A.  With the PS current limit set higher, everything powers up OK, and it does play the sound effects.
5.  There was an issue with the Cue/Live switches due to a short resulting from the close soldering on the tiny toggle switch contacts.  This was fixed, but I'm still not sure if something is wrong with the Cue switches/cue bus wiring or not.  More testing will be done to determine if there is still a wiring problem or not.
6.  Generally, control ranges are pretty good.  One significant problem is that the fader does not fully fade out the opposite player when fully faded to the other side.  I don't have a solution for this at the moment.  It is fundamental to the way the fader pot is made, and a relatively high impedance downstream of the fader.  It's more of a problem because the player modules do not stop at the end of a track -- they go on to the next track, so unless the gain for that side is turned down, or the player is stopped, the next track will be heard faintly in the background.  More thought is necessary on this issue.
7.  I will experiment with different options for power/battery/battery board configurations.  Hopefully I'll make a decision on the configuration today.
8.  It seems at least acceptable from a noise/interference point of view.  I may line the bottom panel with grounded aluminum tape just for shielding "best practices".
9.  The effects keyboards are not sticking to the chassis.  I will remove them, add 3M outdoor permanent double sided tape, and re-attach them.
 
Once I get the power system configured as it will be, and I have installed knobs and removed the protective film, I plan to do a video showing how it works.
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Re: Poor Man's version of the Monster GO DJ
Reply #16 - Sep 14th, 2020, 1:59pm
 
Here's a pretty much final picture:
 

 
 
Current Status/Notes:
 

  • It runs from the internal LiPo battery.  I went with the separate boost converter to go from battery voltage to the +5V.  The charger/display board handles charging and battery level only. Battery life seems to be pretty good.  As mentioned, it draws less than 0.25A.  With a 5000mah battery, it will last longer than any party I will ever get invited to.
  • The issues with the cue switches was due to a short from soldering in very tight spaces.  2 soldering/wiring issues have been corrected.
  • I have not fixed the issue of the fader not completely silencing the opposite channel. Since the fader (and the headphone cue/live mixer) are just wired as resistors in the line-level audio instead of actual stage gain controls, they are not going to fully cut off the audio.   More engineering is needed.  I am not sure how much more effort I want to put into this project.
  • I turns out that the fader (linear potentiometer) board was not wired like I though it was.  Basically, both sides are wired in parallel on that board. The result of this was that it was not actually playing in stereo. I had to de-solder and re-work the board to make it 2 electrically independent pots.
  • If you look closely, you can see that I re-taped one of the membrane keyboards, and that the other is sill coming up near the center.  I'll re-glue this when I have the time and patience to do so.
  • Labels are not installed.  I have made some labels with Libre Office.  Again, I'll print, cut, and apply them when I have the time and patience to do so.

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Re: Poor Man's version of the Monster GO DJ
Reply #17 - Oct 24th, 2020, 9:34am
 
I used my Poor Man's GO DJ for an actual gig last night.
 
I was hired to DJ for a small car show in my local area, so I decided to take my PM GO DJ along as a back up.  The Stanton SCS.4DJ was my primary Player/Mixer.  Early in the evening, I got a request from the wife of the venue owner for Thriller by Michael Jackson.  I was certain I had loaded up Thriller, as well as a hand full of other Halloween classics on both the thumb drive I use with the Stanton, and the SD cards in the PM GO DJ .  However, I was unable to find Thriller on the USB drive I had in the Stanton.  I verified that Thriller was on the SD cards in the PM GO DJ.  Since the Stanton does not have an SD card slot (add that to my list of complaints), I couldn't simply swap or add media.
 
I figured this was a good enough excuse to actually try live DJ'ing on the PM GO DJ in front of a real audience.  It took a moment of down time to switch over, but the PM GO DJ connected to the amp I was using, and Played the request flawlessly.  I stayed with the PM GO DJ for several tracks before switching back to the Stanton SCS.4DJ.
 
Despite the previously mentioned limitations in the Media Players used in my PM GO DJ, it was actually quite usable.  Here are some more observations.
 

  • The font on the PM GO DJ Media players is much larger than the tiny font on the small Stanton display.
  • The Stanton Browse list does not retain the directory structure of the media, so you cannot use the media's directory structure to organize your tracks.  The media players in the PM GO DJ do retain the directory structure.  While I generally just have folders for artists, one could also use folders basically as crates, or any other structure you would like (such as a directory for "Halloween Songs").  Of course you can create playlists on the Stanton, but that would be tedious using the Stanton interface itself, or would require using other software on a PC.  Simply using the directory structure for crates or playlists may not be sophisticated, but it is simple and easy.
  • Quickly moving through large numbers of tracks is actually just as easy or easier than on the Stanton. Quickly browsing the browse list on the Stanton using the jog wheel is not smooth, and suffers from lag.  You either have to scroll slowly enough for it to keep up, or risk significant overshoot.  As mentioned, the Media Players used for the PM GO DJ are fast and direct if you just keep mashing the >> or << buttons.
  • The combination of the Media Players not stopping at the end of the track, and the Fader not totally silencing the opposite (faded away from) player leads to the next track playing in the background if you forget to stop it.  I think I did this for over half the tracks I played using the PM GO DJ.  I should state that the level of the undesired track is very low, and I don't know if it was noticeable to the audience or not when it happened.
  • While the PM GO DJ has 2 mic inputs (as opposed the the Stanton's single mic input), they do not pass through, so they can only be used for recording.  A live mic input is really needed, and it would be nice if it had equalization.

 
I'm still planning on doing a video demonstration. Check back for a link soon.
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Re: Poor Man's version of the Monster GO DJ
Reply #18 - Nov 20th, 2020, 7:04pm
 
Finally -- As promised -- The demonstration video:
 
 

 
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Re: Poor Man's version of the Monster GO DJ
Reply #19 - Jan 17th, 2021, 1:57pm
 
The folks that run the local True Value Hardware Car Shows continue to hire me to DJ, and I continue to bring my PM GO DJ as a "Back UP".
 
I am also bringing a Samson L1200 Professional Mixing Console.  Yeah, that's overkill for a neighborhood Car Show, but in addition to being able to use more than one microphone, I can also have the PM GO DJ and the Stanton SCS.4DJ connected simultaneously. This gives me 4 player decks, as well as the other features (such as Bluetooth) of the PM GO DJ without switching or downtime.
 
In fact I find myself using my PM GO DJ more than the Stanton SCS.4DJ.  This isn't a conscious decision just so I can use the device I designed and built.  I really find myself naturally or subconsciously gravitating back to the PM GO DJ.  There are a few reasons for this:
 
-- The larger text on the player modules that comprise the PM GO DJ.  I'm not a young DJ.  I can read the small text on the Stanton, but having the larger text on 2 separate screens is much easier for me.
-- I don't have to continuously switch between the "Waveform" display and the "Browse" screen like I do on the Stanton.  I actually think it is about the same number of button presses to cue up the next track, but on the PM GO DJ it's all on the same screen.  That makes it ergonomically easier.
-- As previously mentioned, the Chinese media players are very quick at moving through the tracks.  The Stanton skips, and does not scroll smoothly.
 
Lastly, I'm beginning to think that my PM GO DJ actually sounds better than the Stanton SCS.4DJ.  Yeah, OK -- I know the response to that.  I'm not an un-biased, or objective observer here.  It could be totally opposite.  Also, I generally connect the the PM GO DJ to 2 channels of the Samson mixer, and the Stanton to the "CD/Tape" input.  All of the EQ controls for the 2 channels are set to null, and the pans are set so that each channel is properly mixed by the Samson, but it's possible that the Samson just does not have as good a quality components on the CD/Tape input as it does on the actual mixer channels.  Obviously more objective testing (and a far more objective tester) would be needed to determine if there really is a perceptible difference one way or the other.
 
A few more notes on this:  The PM GO DJ players will play FLAC files, which the Stanton will not.  Using High quality FLAC files *will* make a
difference in the sound as compared to an MP3.  Objective or otherwise that is an objective fact.  However, very few of the files loaded onto the PM GO DJ's SD cards are FLAC.  90+ percent of them are the identical MP3 files loaded onto the Stanton.
Actually none of them are FLAC.  I attempted to load some FLAC files, and they would not show up in the Media Players.  As of right now, I don't think this actually will play FLAC files.  It may still play other lossless formats such as WAV.
Another Edit:  Sorry to keep changing the story on this, but here is the issue:  The Chinese Media Players will play FLAC files.  However, the players are limited to 24 bit samples.  The FLAC files I was attempting to play were 32 bits/sample. They would probably work fine if I used ffmpeg to reduce the depth to 24 bits/sample, but of course that would probably "hurt" the file (reduce fidelity) almost as much as just re-encoding it as a high bit rate MP3.
 
It's also an objective fact that there is a *lot* more digital circuitry on the Stanton between the digital source files, and the output jacks.  I'm not sure if the Stanton implements it's tone control in a DSP environment, or with analog components.  I can tell you that I don't remember seeing groups on OP amps and analog circuitry.  I also know that the Stanton is very slow at scrolling, scanning media, etc.  It seems very limited on computing power for the job at hand.  If the Stanton is trying to do a lot of real time signal processing on a system that seems to be somewhat limited, then it is very likely that my PM GO DJ really does sound better.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #20 - Jul 3rd, 2021, 7:44pm
 
How do you fix software bugs?  Change the hardware!
 
As mentioned previously, I’ve been using my “Poor Man’s Go DJ” to actually DJ public (although very casual) events.  I like using it and for some smaller local gigs, this home made player/mixer is the only player I take with me.  The features I like about the “Poor Man’s Go DJ” are outlined in the previous 2 posts, and I stand by those comments.
 
That said, I have also pointed out some of the deficiencies of the “Poor Man’s Go DJ”, and that most of those deficiencies are due to the lack of functionality of the very basic JeiLi 690X based Media Players used in this project.
 
I have actually looked into what it would take to do software development for the JeiLi based players in order to fix bugs and add functionality.  It turns out that there is a development board available (Search “JeiLi Development” on sites like AliExpress), but buying the development board would put the cost of this project over what it would cost to buy a real Monster Go DJ and it looks like the tools are Windows only.  While the source code is provided, I’m not going to jump into something like that for a media player with such basic functionality.
 

JeiLi (JL) 690X Development board.  Picture from vendor site on AliExpress.  Linuxslate.com is not affiliated with, and does not recommend any particular AliExpress vendor.

 
 
Enter to the story the “CD-028 Wireless Bluetooth 5.0 Decoder Board Stereo Audio HD Video Player MP3 FLAC WAV APE Decoding FM Radio USB TF Music player”.
 
These are similar player modules to the JL modules, but with a color screen, and more functionality.
 

The "CD-028 Wireless Bluetooth 5.0 Decoder Board Stereo Audio HD Video Player MP3 FLAC WAV APE Decoding FM Radio USB TF Music player"
is similar to the JeiLi Media Players, but with a color screen and more functionality.  
Picture from vendor site on AliExpress.  Linuxslate.com is not affiliated with, and does not recommend any particular AliExpress vendor.

 
While these are improvements, these players are still fairly primitive, and of course they still don’t have features that would be expected on a “real” DJ deck. They don’t have anything like jog, scratching, pitch, etc. In fact, there does not seem to be any way to position playback within a track at all without using the remote control.  Obviously, they also don’t have features such as beat detection, or beat synchronization. There is also no A-B looping.
 
I have purchased 2 of these players, and I would like to describe them here, with particular attention to features relevant to the “Poor Man’s Go DJ”.
 
Here is a list of the most significant improvements over the JL-based player modules:

  • While there is still no way to display track remaining time, they do display track total time in addition to time in track, and they provide a very basic display of position in track.  For doing simple mixing between 2 players, this is a huge improvement.
  • They have several options for repeat, including “once”. If this option is selected, it causes the players to stop at the end of each track, which is the expected behavior for a DJ deck.


Note the right curving arrow symbol at the top center of the display.
This shows that the unit is in "once" play mode.  In this mode, playback will stop at the end of each track
which is the expected operation of a DJ player deck.
One can also select the preset equalizer functionality from this screen. (Small white icon, center right of screen)
NOTE: The light color of the right side of the screen is an artifact of the camera only.
This is not a deficiency of the screen.


  • They have a “Folder” function, which preserves the Directory Structure of the USB or SD media.  It also displays several files at a time, and allows the user to navigate the structure while a track is playing in the “Music” function.

In the next post, I’ll continue with some other information about the functionality of these players -- both from the point of view of using them in the “Poor Man’s Go DJ”, as well as information applicable to other uses of the “CD-028” Media Player modules.
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Re: Poor Man's version of the Monster GO DJ
Reply #21 - Jul 3rd, 2021, 8:01pm
 
This post continues a mini-review of the "CD-028 Wireless Bluetooth 5.0 Decoder Board Stereo Audio HD Video Player MP3 FLAC WAV APE Decoding FM Radio USB TF Music player" and it's applicability to the "Poor Man's Go DJ" project, and other uses.
 
Other features and improvements over the more primitive player modules:

  • They support Cryllic characters in filenames.  (Yes, I’m publicly admitting that I listen to Soviet Wave, and maybe even a little Russian Hardbass). Interestingly, they do not seem to support European accented characters (Like Ü, for example).


The CD-028 Media players support Cryllic characters in filenames.
NOTE: The light color of the right side of the screen is an artifact of the camera only.
This is not a deficiency of the screen.


  • One of the repeat options is “random”, although it is random throughout the entire media. There does not seem to be a way to play the tracks in a single folder, for example.
  • They display the track playing in a list on the left, and the full file name at the bottom right. (See bugs later.)  You can go to the next or previous track without leaving the “Music” function.  In other words, the same functionality of the JL players, however, navigating via the “Folder” function is also available.
  • Quality -- They play 32 bit/sample FLAC files that the JL medial players would not recognize. Over all, the sound quality of both  players is very good.  I have not noticed any pauses or stuttering.
  • The display is crisp and clear. The top-to-bottom viewing angle is good, but if the unit is observed from the side, the user quickly gets out of the optimal viewing angle.  I have not tried it in bright sunlight, but user expectations should be low in this regard.  Having color displays also improves the appearance of the "Poor Man's Go DJ".

In general, the “CD-028” Media Player modules are stable, and navigation speed and robustness is adequate, but like all devices in this class, they have their bugs and issues.
 
Bugs and issues:

  • They feature a front panel power button, but it continues to draw almost 250mA while “off”. Current when on is about 350mA. With 2 players, and the analog circuitry, total current draw of the “Poor Man’s Go DJ will rise to nearly an amp, (almost 4 times what it is now.) External control of the power will be necessary for any battery powered or mobile application.
  • There is an attempt at a spectrum display on the “Music” page.  It may look cool to the casual observer, but it is so slow that it serves no function. The spectrum feature cannot be turned off.


The Music display features an attempt at a spectrum display. This is so slow as to be meaningless.
It would have been better to use available processing power to improve the overall user interface.
NOTE: The light color of the right side of the screen is an artifact of the camera only.
This is not a deficiency of the screen.


  • Like the JL players, the CD-028 board features software (DSP) equalizer presets.  While the better processor in the CD-028 allows for a little better equalizer effect, I still recommend leaving this feature off (“standard”), and using external analog tone control/equalization if desired.  There is no “custom” equalizer setting.
  • They do not seem to recognize ID3 tags; only the filename and directory (folder) names.  While I did not specifically try including a playlist file, I am pretty sure that there is no playlist functionality.  The player does not seem to use album art, but if cover art is included as a separate file, it can be displayed by opening it separately.  Music continues to play while a picture is selected and displayed in the “Folder” function.
  • There are display/graphical bugs including filenames displayed partially off the screen, and areas of the screen not being drawn, resulting in black rectangles (or as black as the display is capable of).
  • The CD-028 will display picture files if selected from the “Folders” display. Doing so enables several possible slide show  functions, but if this menu is opened, it seems to get “stuck” to the bottom of the display, and overlays other functions.  The only way I could get rid of it was via a hard power cycle.
  • The user interface is inconsistent. For example, the functionality of the >>, <<, and >| buttons are not consistent between navigating files and folders, and navigating the settings page.

 
The CD-028 modules are slightly larger than the monochrome JL based players, but they should fit in the Poor Man’s Go DJ with minimal physical and electrical modifications.  Of course since the cut-outs must be enlarged, there’s no going back. Once I do a little work to ensure that the increased current draw will not cause any problems, I will probably modify my project with these players in the coming days. Check back for updates and pictures.
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Re: Poor Man's version of the Monster GO DJ
Reply #22 - Jul 8th, 2021, 8:35pm
 
New Player Modules Installed.
 

 
I have installed the new player modules in the "Poor Man's Go DJ".
 
Here are a few notes on other functions of these players:

  • Bluetooth does not work at all.  Both Players have the same Bluetooth Name (CD-028), and they respond to a Bluetooth Pairing request even when not in Bluetooth mode, and even when not powered on.  There is no way to disable Bluetooth, and no way to change the name.  So if there are 2 of these players any where near each other (not just in the same box) they continuously attempt to pair and then disconnect.  See below for possible work arounds.
  • The Microphone jacks on the PM Go DJ are no longer functional.  These modules do not support recording or an external microphone.  The internal mics (seen at the top of each player) are for a Bluetooth phone call only.
  • Line-In does not seem to work either.  I connected the RCA Input jacks to the line input of player 1, but all I get is that same Bluetooth connecting sound.  More research into this issue is needed, but the result of this is that I currently have no way to play my phone through the PM Go DJ.  Connecting the phone to a separate mixer is the only option.
  • As mentioned, the high power consumption of these modules is a significant problem.  In addition to the problem of reducing battery life, this causes two other issues:  1.) The 5VDC power supply (Boost module) currently installed in the PM Go DJ is only rated for 1A continuous, 2A surge.  2 modules, plus the other hardware in the PM Go DJ now add up to nearly an amp @5VDC, and thus well over 1A draw from the battery.  In addition, the built-in charger only charges at 1A, in other words, I am am likely discharging the battery even when powered from external USB power -- no matter the rating of the USB power source.  With both modules "off",  draw is still over 600mA, so I am charging the battery only very slowly.

A Little Good News:

  • As long as the batteries and the boost module hold out, it works very well as a basic, improvised DJ player/mixer.  As I mention in both the YouTube video and post #20, Having at least some indication of time remaining, as well as stopping at the end of the track improve the usability of the PM Go DJ enormously.
  • The Color Screens make the PM Go DJ look more like a contemporary product.
  • Battery life should still be somewhere around 4 hours (assuming the battery can be fully charged).  Battery life would be significantly extended beyond that by using an external USB power source.
  • It's even more fun to use and play music on, although due to the issues mentioned above, I would not rely on it to actually DJ an event right now.
  • It still sounds great, and seems to have a little stronger output level if the media player volumes are turned up.

Solutions:

  • The obvious solution to the additional load on the 5VDC boost module is to use a boost module rated for the observed current.  This is not a problem from a cost or space point of view.  I will order a 4A/5A rated module in the next few days and install it when it arrives.
  • The charging problem can be solved by simply rearranging the power as it is in "normal" devices.  In other words connecting the power switch downstream of the charger circuit.  I like having a true battery disconnect from the point of view of both safety and shelf life.
  • Another solution would be to install a separate power switch for one or both of the modules.  This would have several benefits:
       1.) It would likely solve the Bluetooth issue since one module could be completely shut down during Bluetooth pairing and/or operation.
       2.) It would allow faster charging by eliminating draw during charging.
       3.) A single player could be used when not actively mixing tracks, allowing much longer battery life.
  • It may be possible to change the Bluetooth name of one (or both) of the player modules. Note that the Bluetooth chip is made by JieLi -- the same company that makes the main chip in the previous (monochrome) players. While it seems this is at least plausible, it is unlikely it is worth the effort.
  • Another solution to the Bluetooth issue would be to disable Bluetooth on one module by simply destroying the JieLi Bluetooth chip.  Of course if this affects other functionality, it would probably be necessary to replace the entire player module.  

 
Sadly, this is a classic case of an engineering trade off -- trading improved functionality in one area for less in another.
 
The "Poor Man's Go DJ" is still a very cool and nice looking (IMHO) project.  It is now more usable as a fun personal media player with analog controls, and a useable backup media player/mixer for casual events.
 
The ultimate project would be to combine 2 Raspberry Pi's with quality DAC's, and quality touchscreens with the analog hardware from this project. It would also need some good artwork, and lots of programming.  This would result in a consumer -- or possibly even professional -- grade product that could represent not just a replacement for the Monster Go DJ, but a significant improvement over it.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #23 - Jul 17th, 2021, 8:30pm
 
The new incarnation of the "Poor Man's version of the Monster GO DJ" had it's first real job today -- again, a local Saturday morning car show.
 
It was a pretty good stress test.  It was a very hot Summer day here in central Florida.  There was no breeze for the first hour or so of the event, and the sun was low enough to come in under my canopy tent.  Between still having the Boost converter rated for 1A max, and the direct sun on a black case, the unit got very warm.  
 
The sunlight coming under the canopy also provided a test for the displays that are part of the CD-028 Media Player Modules.  They actually performed better than expected.  Using the high-contrast white-on-blue really helps.  It was definitely easier to see the displays on the PM GO DJ than the display on the Stanton SCS.4DJ.
 
So it didn't burst into flames, and I could see the displays, but did it actually play any music?
 
It did.  While the Stanton was there as a back up, I never even cued up a single track on it.
 
With the track progress indication, my mixes (simple fades) were much better, and there was only once -- for a few seconds -- that I inadvertently had an incorrect track playing in the background.
 
Pictures always make a post more interesting, so I'll finish this off with a simple graphic I made for this unit:
 

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Re: Poor Man's version of the Monster GO DJ
Reply #24 - Dec 2nd, 2021, 2:58pm
 
Previously in this thread, I have mentioned other products similar to the "Poor Man's Go DJ".
 
I have since come across 2 additional products that are even more similar -- Both bearing the "Technical Pro" brand name.  These units are particularly pertinent to this thread, because these units seem to share the idea of using simple, generic music player modules.
 

Technical Pro DJ2USB.  Photo from Manufacture's website
 
 
 
An even more basic unit seems to exist, or have existed:
 

Technical Pro DJ4PB.  Photo from eBay vendor
 
Given how basic the players look in both of these units, I'm going to say that they probably have similar or more limitations than either the original players used in the "Poor Man's Go DJ", or the new, color screen media players currently installed.
 
I want to be clear that I have never seen either of these Technical Pro units in person, and of course never used them, but I am confident that as with the project described in this thread, the Technical Pro offerings also lack features such as:
  • Beat detection
  • Speed Control, or Pitch Bend, Brake, etc.
  • Scratching
  • A-B looping
  • Waveform Display

 
Note also that they do not seem to share the USB or SD card slots.  Like the "Poor Man's Go DJ", separate media for each player appears to be required.
 
I would hope that at the vary least, the media players display time remaining, but unless Technical Pro developed or modified the players, these decks (and it's quite a compliment to call them "Decks") may suffer from the same awkwardness as the players originally used in the "Poor Man's Go DJ".
 
I'd like to point out the fact that the DJ4PB has 2 microphone inputs with separate level controls, and Bluetooth on one of the players.  The DJ2USB has analog tone controls (although "High" and "Low" only, no Mid Range).
 
They appear to support only MP3 and WAV file formats.
 
There is no indication that either of these units will run from Batteries.
 
Am I publicly bragging or dissing Technical Pro here?  Well -- Yeah -- Maybe a little.  The "Poor Man's Go DJ" has been a very successful project.  It has more features, and likely better sound (when playing a better quality FLAC file) than the Technical Pro offerings.  It also has the 8 sound effect/beat/sample player.
 
The Technical Pro units win in terms of a mountable metal chassis, and microphone inputs.  I should also mention that Technical Pro also make players other than the ones shown here, and some of those do have more elaborate player mixers, and some support scratching/etc.
 
However, while Technical Pro has some very compelling and desirable Karaoke mixers/amplifiers, for casual events, they are not really known for living up to the "Pro" in their name.
 
 
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Re: Poor Man's version of the Monster GO DJ
Reply #25 - Feb 9th, 2022, 11:49am
 
Who saw this one coming?:
 

 
Given the Stanton SCS.4DJ "Purchasing Incident", and the fact that I am obviously more than a little "Go DJ obsessed", perceptive readers may have foreseen a photo like the above eventually popping up here.
 
I regularly search eBay for a number of things, and after passing up a very reasonably priced Go DJ plus, I got the "Should've's".  So when this Original Go DJ came along at well under half what they normally sell for, I went for it.
 
...and I have to say that it is incredible.  Completely open, public admission:
 
                   It puts my "Poor Man's Go DJ" absolutely to shame!
 
Going all the way back to my Gemini Dual CD player with remote control head, I wish I had just bought a brand new, full price Go DJ, and never bought any other DJ player/mixer.  The elegance and functionality of the Go DJ is amazing.
 
So... With all that said, I still also stand by everything I previously said about the Go DJ and Go DJ Plus.
 
In the first post of this thread, I wrote: "The Monster Go DJ, cool as it may be, is also totally useless."  Maybe a bit harsh for such a cool product, but I stand by that statement for the reasons I gave at the time.
 
I also agree with the statement under "Reception" on the relevant Wikipedia page: "It has been criticized for its small size, which belies its feature set and likens it to a toy or game, and for its lack of dedicated hardware equalization knobs."
 
Lastly, I'll point out that even though I paid less than 1/4 of what it costs new, paying that much for a 2G MP3 player in 2022 -- no mater how cool looking -- is also complete lunacy.  (Although apparently people are paying far more ludicrous amounts for original iPods)
 
With all of the above said, I still like the "Poor Man's Go DJ", and here again are some points:
  • I'd like to note that the PM GO DJ addresses both of the points of the Wikipedia criticism.  My PM Go DJ is a very good size for actual DJ'ing.  The analog controls are better for professional use due to their size, single functions, and layout.
  • In addition to physical (and analog) tone controls, it has a dedicated physical master volume at the top right corner. Master volume should not be 7th function of an encoder wheel.
  • Ability to play FLAC and other high quality file formats.
  • Storage capability -- The internal 2G storage of the Go DJ is wholly inadequate by modern standards.  I do not know the size limitation of the SD card slot. My PM Go DJ has (2) 64G drives in it right now -- I use them redundantly since the players can't share storage, but it could be used as 128G total.  I'll also note that the PM Go DJ players can take larger drives, and can use USB drives and SD cards simultaneously.
  • Physical Pads for effects instead of on a separate screen. (Yes, the Go DJ Plus has this)
  • The VU meters on my version are far better.

The Poor Man's Go DJ project was certainly not a waste of time.  Despite lacking features like beat detection/matching and scratching (does anybody even do that anymore?) it is still a very functional digital music player.  I will be DJ'ing a car show tomorrow evening, and I still plan to use my "Poor Man's" version.  I'll take the real Go DJ as a back up.
 
 
 
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Re: Poor Man's version of the Monster GO DJ
Reply #26 - May 21st, 2022, 1:59pm
 
So this project is finished (or is it?), but I still have a few updates:
 
1.  I continue to use the Poor Man's GO DJ to DJ local car shows and other events.  I prefer it over the Real Go DJ for the reasons mentioned.  Most importantly it stays on the table.  The Real Go DJ has no rubber feet, and very little weight.  It tends to move around on the table when used, or pulled by the cables.
2.  I use the Real Go DJ as a bedroom audio player, and a compact back up for events.
3.  I have made a simple modification to the power system in my Poor Man's  GO DJ so that the batteries remain connected to the charger module.  The main power switch isolates the rest of the circuit.  Some may say this is how it should have been in the first place -- and I'll take that.  The load of the 2 media players was never allowing the battery to charge.  I ran the unit on batteries last evening for almost an hour.  I have a major event coming up in a few hours, (supposedly televised on 3 local TV stations), so perhaps making a change like this wasn't smart either, but we'll see how it works.  It sure wasn't working acceptably the other way.
 
More updates if/as needed.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #27 - Oct 11th, 2022, 2:34pm
 
Power System Upgrade
 
As mentioned in previous posts, the power system if the Poor Man's GO DJ was never really designed correctly.
 
The charger module (salvaged from a portable "power bank") was not connected as intended.  This was mainly for 2 reasons:
1. The module only supplied around 4.5VDC to a connected load, while it was charging the batteries.
2. I wanted to implement a full battery disconnect switch.
 
5VDC was produced by a separate Boost converter.  I later re-arranged the power so that the unit could be charged while powered off, but I was still having issues.
 
The Boost supply wasn't designed for powering a device from a Lithium Polymer battery.  It did not feature (for example) low voltage cut-off.  It would stall at low voltage, but still present a load to the batteries. Most significantly, It was only rated for 1A max, and with the new color media players, I was pulling much more than 1A on the 3.7 (Batter) side of the Boost module.  The boost module was also running (even with a charged battery) very close to it's minimum input voltage.  It was operating in a region well below it's best efficiency.  This made it get hot enough to warm up that entire end of the unit.  Even the USB drive in the left media player was getting quite warm.  I'm quite surprised that the Boost Module withstood the abuse.
 
While the Poor Man's GO DJ always got me through an event, and I never had to resort to the real Monster Go DJ or any other player/mixer, I knew I did not have a proper power supply or proper battery management.
 
I finally ordered one of these from a US eBay vendor:
 

 
This module is rated for 2A load, and 2A charging.  It produces 5.1V out during charging or discharging.  CORRECTION: See Next Post. It also features automatic power on and off, so the large power switch at the top left of the PM GO DJ retains it's functionality as master power.  The batteries can be charged with the unit (load) on or off.
 
I have been running the PM GO DJ for over 2 hours, and nothing is getting hot or even warm.
 
The original charger board remains in place. but the incoming USB power traces have been cut so that the only thing it is doing is acting as a mount for the USB connector.
 
The pictured module is currently installed inside the unit, and the 4 LED's are not visible.  I have ordered a small Digital Panel Meter (DPM) that I will connect to show battery voltage.  This will give me more insight into the condition of the battery than the 4 LED's or a 0-100% indication.  I will mount it in place of the 0-100% indication on the original battery board -- again using that original board only as a mounting support.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #28 - Nov 22nd, 2022, 2:03pm
 
The Poor Man's GO DJ let me down during an all - day Car Show earlier this month.  For part of the show, I had to switch over to the real Monster GO DJ, which also presented a problem -- I was set up in direct sunlight, and I couldn't see the displays of the real GO DJ.
 
I finally had to go sound off, unplug the real GO DJ, take it over to some shade, find the backlight brightness setting burried in the various settings tabs and pages, and turn it all of the way up.  I'll note that there is no contrast setting. Even with this done, I still struggled to see the screen of the real GO DJ.  I was not having any problem seeing the screens of the Poor Man's GO DJ under the same conditions.
 
As it turned out, once the Poor Man's GO DJ charged for a while, I was able to go back to using it to finish out the day.  It ended up only being 2 breif periods without music.  I still got paid, and I got several compliments on the song choices and sound quality.
 
So why did my Poor Man's GO DJ let me down?  As mentioned previously, the new, color LCD player modules draw a lot more power than the B&W screeen modules used in the original design.
 
While the charge/discharge module mentioned in the pevious post seems to power the PM GO DJ fine from the internal battery, it does not -- unfortunately -- maintain 5VDC output during charging.
 
When charging, the output voltage (to the load, not to the battery) drops to several tenths of a volt lower than the input voltage.
 
Given the length of wire from a 5 V USB charger, and the load of both charging the batteries and running the device, I end up with about 4.7 V at the USB connector, and less than 4.6V for what is suppose to be a 5V supply.
 
Typically, devices designed to run from a regulated 5 VDC power source have a tolerance of 5VDC +/- .25V.  So a voltage down around 4.6 won't cut it.  The player modules glitch or spontaneously re-boot.
 
I should also mention that the +/- boost converter that supplies the dual rail voltage for the analog sections seemed perfectly happy with this input voltage.  The failure is silent -- the music simply stops -- there are no pops, clicks, etc. when this happens.
 
So I still have the original problem -- I need a steady source of +5VDC at about 1 amp under all conditions.  This should be easy, but I have not found a module that will do this reliably.
 
Solution space:
 
1.  Forgo battery power --- After all, I am never going to do a DJ job on battery power.  All of the other equipment (except wireless mics) need external power available, so why shouldn't the player have the same requirement?  I designed the player to run from a battery only because the real Monster GO DJ has a built-in battery.
 
1a.  Power the PM GO DJ from an internal 5VDC SMPS.  SMPS's with more than enough current capability are redily available, inexpensive, and would easily fit in the current player.
 
1b.  Simply remove the battery, and rely on the power directly from an external USB source.  A quality USB charger and cable should provide the needed voltage without a problem.
 
2.  Down - then up again solution -- use a buck converter to drop the output of the charger module to about 4 V then boost it again to a stable 5.1 V.  The chager module would always provide enough voltage to operate the buck, and I have bucks on hand that are rated for the full load current even at 4V.
 
3. Up - then down again solution -- take the output of the charger module and boost it to ~8 V, then use a buck to make a regulated 5V.  Again, the charger module should provide sufficient voltage for the boost converter under all circumstances.  With a minimum of 4.6 V input, and ~8V output, the boost converter is working at lower currents than it was in the original design (when it was boosting the battery voltage), so it should be running in a more efficient range, and thus it should remain cool.
 
4.  One additonal Conversion -- Find a buck/boost converter that will reliably provide 5VDC output from inputs very close to that same value.  So far, I have not found this.  Most boost converters want the output to be at least 1V more than the input, and similarly, most buck converters need  the imput to be at least 1V more than the desired output.
 
5.  By using a very short USB cable, the charger module may provide enough voltage as-is.  I would then power the GO DJ from a USB power source very close to the unit.  If I can eliminate voltage drop in a long USB cable, I may be able to tolerate the drop through the charger chip.  As long as I can reliably stay over 4.8V, I should be good.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #29 - Nov 30th, 2022, 2:22pm
 
I am basically applying the Infinite Monkeys Theroem to power supply design.
 
I agree that providing +/9 Volts and + 5 Volts from a Lithium Ion battery source is not complex these days;  However, I have a few constraints:
 
1.  I am not using a microprocessor to do the battery management, as is done in most devices such as the Real Monster GO DJ, a mobile phone,  or this tablet I am using right now.
2.  I am not making custom PC boards, or purchasing individual components.  I am limited to available modules/circuit boards.
3. The high power requirements of the 2 player modules.
 
I have basically returned to the original design with the following changes:
 
1.  I am using the 2A battery management board instead of the original Portable Battery Pack board.
2.  I am using a Digital Panel Meter (DPM) for battery monitoring instead of a 0-100% meter, or the LED's on the battery management board.
3.  I have added a small heat sink to the same adjustable boost module that I was using before.
 
Here is a current schematic of the Poor Man's GO DJ power system:

 
 
Note that +5 VDC for the DPM is provided by the Battery Management Board.  This allows me to check the battery voltage while the rest of the unit is fully off -- In other words, I can check both the no-load voltage and the loaded voltage of the battery pack.  I can also monitor the voltage during charging with the unit off.
 
Another big improvement was basically to make a low-resistance USB A - to - micro charge cable.  I cut a 10' cable, which used slightly heavier guage wire, down to about 4 ft.  With this cable, the PM GO DJ will now charge at 1.2A (up from 900mA using a regular USB cable.)
 
This arrangement seems to work adequately.  I have run the PM GO DJ for several hours without drain on the batteries.  The boost board still gets warm, but the heat sink is definitely helping.
 
Why not run the +/-9 VDC Boost either directly from the Battery Management board, or from the battery -- thus reducing load on the 5V board?  As mentioned in a previous post, when the Battery Management board is simultaneously charging and supplying power, the output drops below 4.75VDC, but it also seems unstable.  To prevent any noise, I did not want to chance running anything from this output.  Also, the +/-9 VDC Boost will not function when the input drops much below 5V.
 
Remaining problems -- There is still no real under volt protection.  If the unit is left on, the boost converter will stall someplace around 3.3V.   At first that sounds good, but when it stalls, it does not present an open or high resistance.  Boost modules of this design present a straight-through path when they stall.  This could continue to discharge the battery to a level where damage will occur.  The mitigation is the user's ability to monitor the battery voltage, and turn the unit off when the battery voltage is too low, or the players start to behave erratically.
 
I'm confident the PM GO DJ will make it through my next DJ Job, which is important, as I have a full-paying gig on December 3rd.
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Re: Poor Man's version of the Monster GO DJ
Reply #30 - Dec 4th, 2022, 8:24am
 
QUICK UPDATE:
 
I DJ'ed for a 5 hour gig yesterday (Saturday).  The Poor Man's GO DJ worked almost perfectly for the whole gig, and using the new digital voltmeter, I could tell that the batteries were actually charging throughout the day.  This was the first time I was confident that power would not be an issue.
 
I should also mention that I was using a normal, unmodified USB mini cable, although it was a qood quality one.
 
I did have a problem with several MP3 files ending abruptly, but this is not the fault of the player.  There is a known issue with lame that causes wrong header information to be written to Variable Bit Rate (VBR) MP3 files, so if I miss running ripped music through vbrfix, this issue can result.  FLAC files are not effected.
 
Other than that, the day was pretty much flawless.  Nice weather, lots of very nice cars, and -- Food Trucks !!, One of which donated a fried shrimp meal to me.
 
The real GO DJ?  It stayed in the truck.
 
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Re: Poor Man's version of the Monster GO DJ
Reply #31 - Apr 10th, 2023, 3:01pm
 
So I keep learning about other similar products.
 
In addition to the 2 Technical Pro Products described here, I have discovered a number of others.
 
What I will describe here are all similar in at least the basic form factor.  They are rack mountable Dual MP3 players/mixers.  As far as I know of this writing, they all fit in a 3U rack space, but are also designed to be operated just laying flat on a table.  They are likely intended as a "drop-in replacement" for the control head of older Dual CD Players, but of course not needing the separate (also rack mount) Dual CD Player (Drives).
 
It's not my intention to single out a particular product, but I am going to use the PYLE-PRO PDJ480UM as most typical of these products.  It is pictured here:
 

                                                              PYLE-PRO PDJ480UM  Photo from Pyle Website
 
PYLE-PRO PDJ480UM
The same product (although unbranded) seems to be available from Chinese manufactures/vendors listed simply as "DJ Controller, Supports USB and SD Card Player".  I have also seen what appears to be the same product branded as the "UC3".
 
Numark DDS
This one appears slightly more elegant than the other products mentioned here.  It has a single Color display in the center.
 
Pyle-Pro PDJ450U Pro DJ Media Player Controller
Another Pyle branded product, and like the Numark DDS, it has a single screen in the center.
The same product seems to be sold as the T&W International Audio Co.,Ltd SDJ-1000US  as well as possibly other identities via  various Chinese Vendors.
 
The next several products seem to be the same device with different cosmetics and branding:
 
American Audio SDJ2  
JB USB 900  (JBSystems)
Citronic MPSD-2
OMNITRONIC MMP-1 SD/USB
UD999 (Unbranded)
 
The UD966 (Also Unbranded) seems similar.
 
Another one is the American Audio SDJ1 / SKP Pro Audio USD-2010 /  DJ Tech S1.  The same device may also appear with additional names/branding.
Note that these devices are just dual players with separate outputs.  They do not have mixers, faders, tone controls or Mic inputs.  I am leaving them on this list because they are similar devices.
 
Note that this list only contains self-contained units that do not include or attach to CD players.  Many Dual CD players/controllers will play MP3 files burned on to a CD.  This list would be much longer if I added those.  (Note reference to my Numark Mix Deck Express referenced earlier in this thread.  I also have a Gemini Dual CD player with remote head.)  
 
It is very possible that all of the devices listed on this page are obsolete, although some seem to be available.
 
Note that none of these devices seem to have nearly the sophistication of the Go DJ / Go DJ Plus, such as the spinning record animation or waveform displays.
 
None of these devices are portable/battery powered.
 
Note also that newer, high end devices, such as the Denon DJ Prime Go are not on this list.  I consider them to be in "Their own class" (and I'm sure Denon would not want the DJ Prime Go on a list with $150 obsolete products). The Denon DJ Prime Go was mentioned early in the thread.
 
If you have any additional information about the devices mentioned here, or other similar Dual USB/SD players, please email "John" at this domain, and request registration.
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« Last Edit: May 12th, 2023, 10:02am by Administrator »  

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